Development Blog
Initial Commit
September 18, 2021
This is the first entry on my new Development Blog. Today, I spent some time updating the product page for Ludus Numerous, adding some details about it's concept. I will be adding another game to the product list as well. Both of these games are games I wrote when I was young but never fully released.
Update
October 9, 2021
I have done some more work on the website over the past few months. Today, I added my other game 'SpaceTravel' to the product page and also added more detail to the Home page. I also fixed a few Typos on the Privacy and Cookie policys as I get ready to go live with this entire section. At the current time I am writing this blog entry, the entire blog is still not yet live! I am looking forward to moving all these changes to Prod.
Communication Silence and a return to GameDev
July 16, 2022
It is hard to believe that it has been over half a year since my last entry. Sad to say I haven't made much focus on any sort of game as my real life job has taken priority and I have spent the rest of the time gaming.
...
Or that was what I had written on June 26th. Since then, I have started revising my old game from 2013, SpaceTravel2D. I have now updated it to Unity 2021 and have also fixed a bunch of bugs. Finally, I have gotten it working on Android in a playable state.
Reading through my old code is definalty interesting. This game was made in 2013 and one of the things I did is do almost everything in code. This includes writing a bundle system since the unity bundle system was not available at the time to users without a Unity paid subscription.
What inspired me to start working on this game again after so much time was attending a local game Development meetup and showing off the game. I realized that the game was already very close to release, just needed a bit of polish so I started working on it again. I hope that I can release a beta build on the android store sometime in the next month or so.
In addition, I have started doing Unreal Engine 5 training (last few weeks) to get myself more familar with that engine. By going along with a training, I hope it will also give me some inpiration for future games by going through the process of making a game.
Attending GDC next week!
March 17th, 2023
When I wrote my last entry, I was planning to make more updates between then and now but life and time got away from me. For the last few months, I have been focusing more on my real job than any Game Dev stuff. In this job, I am doing more with terraform and kubernettes and far less programming. With that being said, when time allows, I have spent some time learning Unreal Engine 5 and have completed a few courses, both in blueprints and C++.
However, as March slowly winds down, we get closer to GDC (Game Developer Conference). I don't think I have prepared as much as I should and am a bit nervous but plan to have a great time. Networking is never easy for me but I plan to put my best foot forward towards meeting new people! This will be the first time I attend in-person since about 2017.
As for my old Space game, I put it on the backburner again as I wanted to focus more on Unreal Engine and less on Unity. Also, the code is a bit of a mess since I wrote most of the logic back in university...
All in all, I hope to have a great time at GDC and meet new folks!